# EtherForge Core Gameplay

- [The Last Architect of Ether](/etherforge-core-gameplay/the-last-architect-of-ether.md)
- [EtherForge Gameplay](/etherforge-core-gameplay/etherforge-gameplay.md)
- [Start and build factory](/etherforge-core-gameplay/etherforge-gameplay/start-and-build-factory.md): Players begin their journey by owning their first factory. Each factory can operate up to 10 machines
- [Production and Development Cycle](/etherforge-core-gameplay/etherforge-gameplay/production-and-development-cycle.md)
- [Factory Expansion](/etherforge-core-gameplay/etherforge-gameplay/factory-expansion.md)
- [Technical Specifications](/etherforge-core-gameplay/etherforge-gameplay/technical-specifications.md): Each production factory in EtherForge is designed as a semi-automated assembly line, simulating the operational behavior of a biological manufacturing facility.
- [$ETHER to $GENESIS Conversion System](/etherforge-core-gameplay/etherforge-gameplay/usdether-to-usdgenesis-conversion-system.md)
- [PvP Battle System](/etherforge-core-gameplay/pvp-battle-system.md)
- [Heroes and Monsters](/etherforge-core-gameplay/pvp-battle-system/heroes-and-monsters.md)
- [Hero and Monster Upgrade System](/etherforge-core-gameplay/pvp-battle-system/hero-and-monster-upgrade-system.md)
- [Ether Arena](/etherforge-core-gameplay/pvp-battle-system/ether-arena.md)
- [Rules](/etherforge-core-gameplay/pvp-battle-system/ether-arena/rules.md)
- [Game Design](/etherforge-core-gameplay/pvp-battle-system/ether-arena/game-design.md)
- [Season Structure](/etherforge-core-gameplay/pvp-battle-system/ether-arena/season-structure.md)
- [Referral System](/etherforge-core-gameplay/referral-system.md)
- [NFTs System](/etherforge-core-gameplay/nfts-system.md)
- [Withdrawal and Asset Management System](/etherforge-core-gameplay/withdrawal-and-asset-management-system.md)
- [Economic Analysis](/etherforge-core-gameplay/economic-analysis.md)
