# Welcome to EtherForge Protocol

The first on-chain entertainment super-platform, built on Solana.

<figure><img src="/files/E6tu3bRb5qDkcC2xwGEt" alt=""><figcaption></figcaption></figure>

> EtherForge Protocol is a GameFi and entertainment protocol built on Solana, designed to host multiple interactive, on-chain experiences under a unified system. One of its core products is EtherForge Game, a strategy simulation that blends on-chain PvP with deep economic mechanics.

EtherForge Protocol is designed to unify everything under one roof:

1. [EtherForge Game](/etherforge-game)
2. [EtherForge Club (coming soon)](/etherforge-club-tba)
3. And many more innovative experiences to come

## 1/ About EtherForge Game

The game belongs to the Factory–Battle Hybrid genre, where players take on the role of Ether creators. They build and operate production factories to forge Heroes and Monsters as NFTs, then deploy those units into competitive PvP battles.

Inspired by indie strategy simulation games, EtherForge Game emphasizes:

* Resource optimization
* Factory and production scaling
* Character progression
* Skill-based competition

Players manage and expand factory networks, upgrade production systems, strengthen their teams, and compete in arenas where every decision compounds over time and every victory carries real value.

## 2/ About EtherForge Club

EtherForge Club is an upcoming hub within the EtherForge ecosystem. It is designed to host advanced, competitive, and market-driven experiences for core players.

The Club will be introduced in phases, with features unlocked progressively. Access will be limited and based on long-term engagement.

**More details will be revealed through future events and official announcements.**


# EtherForge Game

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# EtherForge Club (TBA)

**Coming soon and it's sooner than you think!**


# The Last Architect of Ether

<figure><img src="/files/XO6Cy4TiiBzZZzmnou1v" alt=""><figcaption></figcaption></figure>

> *When the last flame faded, silence became the only god.*

## The Age of Ashes

When the last civilization collapsed, the world fell into silence.

No gods remained, no magic endured, only the remnants of cities that once shone with glory. In the endless ruins, people discovered the Ether Cores, energy hearts believed to be the source of the old universe.

The surviving scientists, engineers, and philosophers began to build EtherForge, colossal factories powered by Ether energy itself. Within these machines of creation, humanity tried to restore life, redefine divinity, and forge a new order for the world.

## Factories of Life and Soul

Deep within the core of every EtherForge, the bio-synthetic production lines came alive.

They did not simply manufacture machines.They nurtured beings known as Heroes and Monsters half-organic and half-divine entities born from the forgotten memories and desires of mankind. Each EtherForge became a world of its own, filled with thought, spirit, and the ability to learn from its operator, known as the Architects of Ether. They were not ordinary engineers but creators of life, programmers of emotion, and forgers of instinct and will. As the EtherForges multiplied, they began to connect and then to collide.

Each factory evolved into a living entity with its own consciousness, competing for Ether energy to ensure its survival. And as an eternal law of existence, war returned again, not for power but for the fear of being forgotten.

## Rebirth or Oblivion

Legends tell that when all EtherForges unite, the world will either be reborn or erased from the memory of the universe.

No one knows what will truly happen, but within every Forge, the light still burns and the echoes still resonate.The world of EtherForge has no boundary between machine and soul, between myth and science. Only those who dare to create, destroy, and redefine what it means to be human will endure.


# EtherForge Gameplay

<div data-with-frame="true"><figure><img src="/files/DPEmtQf2eRTItkQUrs4N" alt=""><figcaption></figcaption></figure></div>

### The Role of Factory Masters

In EtherForge, players take on the role of Factory Masters, building and managing their own network of Ether Forges advanced production facilities that generate Heroes and Monsters.

These creations can then be deployed into the Arena, where they battle for glory, resources, and dominance across the world of EtherForge.

### A Living Strategy Ecosystem

The game blends simulation, strategic progression, and real-time PvP competition, creating a dynamic ecosystem where every decision matters.&#x20;

From factory upgrades to combat formations, every choice shapes your rise in the EtherForge universe, defining whether you’ll become a creator, a conqueror, or a forgotten relic of the past.


# Start and build factory

Players begin their journey by owning their first factory. Each factory can operate up to 10 machines

<figure><img src="/files/yWIFqZEYhUS77ToIhOXL" alt=""><figcaption></figcaption></figure>

There are four primary types of machines:

* ValorForge (total supply: 20,000): Produces Heroes and $ETHER
* MonstroForge (total supply: 20,000): Produces Monsters and $ETHER
* ProtoForge (total supply: 20,000): is positioned as a lightweight entry option, priced at 10 USDC, producing 2 $ETHER per day at level 1.
* CoreForge (total supply: 20,000): sits a tier above, priced at 20 USDC, with 4 $ETHER per day at level 1 and higher rarity potential.

{% hint style="info" %}
$ETHER can be converted into $GENESIS, which is the main token in the EtherForge economy.
{% endhint %}

| Machine Type | Price ($USDC) | Total Supply |
| :----------: | :-----------: | :----------: |
|  ValorForge  |       50      |    20,000    |
| MonstroForge |       50      |    20,000    |
|  ProtoForge  |       10      |    20,000    |
|   CoreForge  |       20      |    20,000    |

Heroes and Monsters are essential for the real-time PvP Battle mode. They exist as NFTs and can be freely traded on the marketplace.

Each machine functions as an automated production line, generating Heroes or Monsters and producing $ETHER, which can be converted into $GENESIS energy, the core resource of the EtherForge universe. Once all 80,000 machines are sold out, machines will become tradable on-chain assets.\ <br>


# Production and Development Cycle

<div data-with-frame="true"><figure><img src="/files/NVGAkgBNX6z849kjq1ut" alt=""><figcaption></figcaption></figure></div>

Every EtherForge factory starts at Level 1, operating at its default refining and production speed. This is the foundation stage, where machines begin functioning and generate the first products in the bio-production chain.

## Machine Types

* **ValorForge → Produces Heroes**\
  **MonstroForge → Produces Monsters**

<table><thead><tr><th align="center" valign="middle">Level</th><th align="center">Upgrade Cost ($USDC)</th><th align="center">Production Output ($ETHER)</th></tr></thead><tbody><tr><td align="center" valign="middle"><strong>1</strong></td><td align="center">0</td><td align="center">10</td></tr><tr><td align="center" valign="middle"><strong>2</strong></td><td align="center">10</td><td align="center">50</td></tr><tr><td align="center" valign="middle"><strong>3</strong></td><td align="center">20</td><td align="center">200</td></tr><tr><td align="center" valign="middle"><strong>4</strong></td><td align="center">30</td><td align="center">350</td></tr><tr><td align="center" valign="middle"><strong>5</strong></td><td align="center">40</td><td align="center">500</td></tr></tbody></table>

* **ProtoForge (released on Jan 25th, 2026)**

<table data-full-width="true"><thead><tr><th align="center">Level</th><th align="center" valign="middle">Upgrade Cost ($USDC)</th><th align="center">Production Output ($ETHER)</th></tr></thead><tbody><tr><td align="center"><strong>1</strong></td><td align="center" valign="middle">0</td><td align="center">2</td></tr><tr><td align="center"><strong>2</strong></td><td align="center" valign="middle">2</td><td align="center">10</td></tr><tr><td align="center"><strong>3</strong></td><td align="center" valign="middle">4</td><td align="center">40</td></tr><tr><td align="center"><strong>4</strong></td><td align="center" valign="middle">6</td><td align="center">70</td></tr><tr><td align="center"><strong>5</strong></td><td align="center" valign="middle">8</td><td align="center">100</td></tr></tbody></table>

* **CoreForge (released on Jan 25th, 2026)**

| Level | Upgrade Cost ($USDC) | Production Output ($ETHER) |
| :---: | :------------------: | :------------------------: |
|   1   |           0          |              4             |
|   2   |           4          |             20             |
|   3   |           8          |             80             |
|   4   |          12          |             140            |
|   5   |          16          |             200            |

{% hint style="info" %}
*Higher levels yield greater **$ETHER** production efficiency and improve long-term **$GENESIS** generation once machines reach their final phase.*
{% endhint %}

## Refining Cycle

Once activated, a machine enters a 12-hour refining cycle. At the end of each cycle, it produces a Bio-Core Cocoon an unrefined energy vessel containing the essence of life.

Players must manually open the cocoon to initiate the lifeform inside, and the outcome depends on the type of machine owned:

* ValorForge creates a Hero
* MonstroForge creates a Monster
* ProtoForge and CoreForge have 50/50 chance to hatch a Hero or Monster

## Lifeform Rarity

The rarity of each lifeform: **Common, Rare, or Legendary** is determined randomly, ensuring every cocoon opening delivers both excitement and unique value.

## Machine Lifecycle

Each machines can refine only one egg cocoon throughout its entire lifetime. After that, the machine permanently switches to its $ETHER production role, continuously generating energy on a daily basis.

This design turns every machine into a limited production asset, ensuring the scarcity of creatures and maintaining economic balance within the world of EtherForge.

<br>


# Factory Expansion

<div data-with-frame="true"><figure><img src="/files/D4nXzyRTcjGFsTNtt690" alt=""><figcaption></figcaption></figure></div>

## Expansion Mechanics

Each factory can host up to 10 machines. Once all 10 machines within a factory are upgraded to Level 5, you will unlock a new factory, allowing you to expand your production network.

{% hint style="info" %}
10 machines at **Level 5** = Unlock next factory slot
{% endhint %}

## Industrial Growth

Players can own and operate up to a maximum of 10 factories, enabling:

* Large-scale industrial growth
* Enhanced **$ETHER** and **$GENESIS** output
* Deeper strategic management within the EtherForge ecosystem

Each expansion milestone not only increases total production capacity but also represents a symbol of mastery  the transformation from a single operator to an Architect of Ether, commanding a vast network of living machines.


# Technical Specifications

Each production factory in EtherForge is designed as a semi-automated assembly line, simulating the operational behavior of a biological manufacturing facility.

## 1/ Machine Operating Characteristics

To maintain gameplay balance and enhance player interaction, every machine follows a system of cooldown cycles, wear-and-tear, and scheduled maintenance requirements.

### Breakdown and Repair Mechanism

After 3 days of operation, a machine will enter a minor breakdown state and stop resource mining. The default repair time is 2 hours, during which the machine cannot function.

Players can shorten this downtime by purchasing a Repair Toolkit priced at 10 $USDC, which can be used 30 times. This toolkit allows automatic repairs, eliminating downtime and ensuring the machine operates continuously at maximum efficiency.

<figure><img src="/files/b30nvto649T1cASaZr4L" alt=""><figcaption></figcaption></figure>

## 2/ Halving Mechanism

The Halving Mechanism serves as a core pillar of EtherForge’s Reward Emission Control System, designed to regulate issuance and maintain the long-term sustainability of the $GENESIS token.

This system ensures that the total supply of $GENESIS released into the market decreases gradually over time, preserving its value and maintaining economic balance within the game.

### Operating Principles

* Each Halving Cycle (Epoch) occurs once every 90 days.
* After each cycle, the global reward pool is reduced by 50% compared to the previous cycle.
* This gradual reduction introduces a natural scarcity model, stabilizing token value and extending the economic lifespan of the EtherForge ecosystem.

| Reward Cycle | Reward Pool (per 90 days) |
| :----------: | :-----------------------: |
|  **Epoch 1** |            128M           |
|  **Epoch 2** |            64M            |
|  **Epoch 3** |            32M            |
|  **Epoch 4** |            16M            |
|  **Epoch 5** |             8M            |
|  **Epoch 6** |             2M            |

{% hint style="info" %}
Through this halving structure, EtherForge promotes a deflationary token economy, encouraging long-term engagement and strategic resource management among players.
{% endhint %}


# $ETHER to $GENESIS Conversion System

<div data-with-frame="true"><figure><img src="/files/iQk7MBsFe5Zur9u7NYYb" alt=""><figcaption></figcaption></figure></div>

In EtherForge, the reward system operates through two layers of value:

* **$ETHER:** A unit representing mining performance within the game *(off-chain metric)*.
* **$GENESIS:** The main token of the ecosystem, carrying real value and serving as the primary currency across the entire game economy.

## 1/ Conversion Mechanism

The **$ETHER** → **$GENESIS** conversion acts as a bridge that transforms the operational results of players’ ValorForge or MonstroForge factories into actual in-game assets.

### Conversion Principles

Each day, the system determines:

1. The total $GENESIS pool allocated for distribution within the current Epoch.
2. The total $ETHER mined across the network during the past 24 hours.

Based on these values, the conversion rate between $ETHER and $GENESIS is calculated using the system-wide reward distribution ratio.

$$
\textbf{$ETHER} ;=;
\frac{
\textbf{Total daily $GENESIS reward pool (current Epoch)}
}{
\textbf{Total $ETHER mined across all players in 24h}
}
$$

### Explanation

Total daily $GENESIS pool: The total number of reward tokens allocated to the entire network each day, depending on the current Epoch.

Total $ETHER mined (Generated on the Server): The total amount of $ETHER produced by all players in a 24-hour period.

{% hint style="info" %}
The system takes a snapshot every 24 hours to determine the precise daily exchange rate between $ETHER and $GENESIS.
{% endhint %}

### Example Calculation

|            Metric           |         Value         |
| :-------------------------: | :-------------------: |
| **Total daily reward pool** |   1,400,000 $GENESIS  |
|    **Total $ETHER mined**   |     200,000 $ETHER    |
|          **Result**         | 1 $ETHER = 7 $GENESIS |

So for that specific day, 1 **$ETHER** equals 7 **$GENESIS**.

## 2/ Reward Distribution per Epoch

<div data-with-frame="true"><figure><img src="/files/UYMMdf8l6dWH2ez2zv4H" alt=""><figcaption></figcaption></figure></div>

The reward mechanism follows a Halving schedule every 90 days. During each Epoch, the total $GENESIS reward pool gradually decreases, while the daily reward allocation remains evenly distributed across the entire 90-day cycle.

This system creates a deflationary economy, ensuring both long-term value stability and a sustainable reward flow for all active participants in the EtherForge ecosystem.

| Epoch (Cycle) | Total Reward Pool (90 Days) |    Average Daily Reward    |
| :-----------: | :-------------------------: | :------------------------: |
|  **Epoch 1**  |     128,000,000 $GENESIS    | 1,422,222 $GENESIS per day |
|  **Epoch 2**  |     64,000,000 $GENESIS     |  711,111 $GENESIS per day  |
|  **Epoch 3**  |     32,000,000 $GENESIS     |  355,556 $GENESIS per day  |
|  **Epoch 4**  |     16,000,000 $GENESIS     |  177,778 $GENESIS per day  |
|  **Epoch 5**  |      8,000,000 $GENESIS     |   88,889 $GENESIS per day  |
|  **Epoch 6**  |      2,000,000 $GENESIS     |   22,222 $GENESIS per day  |

> This halving-based distribution model ensures that rewards decrease gradually with each 90-day cycle, reinforcing long-term token scarcity and economic sustainability within the EtherForge ecosystem.


# PvP Battle System

{% content-ref url="/pages/IxdUVfPZQVWJoKJTdU0G" %}
[Heroes and Monsters](/etherforge-core-gameplay/pvp-battle-system/heroes-and-monsters)
{% endcontent-ref %}

{% content-ref url="/pages/gkBobD1IoyQQwcJNoWns" %}
[Hero and Monster Upgrade System](/etherforge-core-gameplay/pvp-battle-system/hero-and-monster-upgrade-system)
{% endcontent-ref %}

{% content-ref url="/pages/lAiqPK1klh2ehRaiX1Hd" %}
[Ether Arena](/etherforge-core-gameplay/pvp-battle-system/ether-arena)
{% endcontent-ref %}


# Heroes and Monsters

<div data-with-frame="true"><figure><img src="/files/kJyFGp6RxXa06U6rFoMZ" alt=""><figcaption></figcaption></figure></div>

The core of EtherForge’s competitive gameplay revolves around Heroes and Monsters, both of which are NFT-based entities created from ValorForge and MonstroForge machines.Each unit possesses a set of base stats that determine its combat performance in real-time PvP battles.

## 1/ Total Power Formular

$$
\textbf{POWER} = \textbf{HP} + \textbf{MP} + \textbf{ATK} + \textbf{MAG} + \textbf{DEF} + \textbf{MRES} + \textbf{SPD}
$$

### **Stat Definitions:**

* **HP (Health Points):** Represents total life or durability in battle.
* **MP (Mana Points):** Represents energy used for abilities or skills (if applicable).
* **ATK (Attack):** Determines physical damage output.
* **MAG (Magic):** Determines magic or skill-based damage output.
* **DEF (Defense):** Reduces incoming physical damage.
* **MRES (Magic Resistance):** Reduces incoming magic damage.
* **SPD (Speed):** Determines turn order and reaction time during combat.

### Hero Statistics Table

Below is the detailed list of Hero Units in EtherForge, categorized by Class Type, Cultural Origin, and Rarity Tier. Each Hero features unique attributes that define their combat role, speed, and total Power level in PvP battles.

#### ⚔️ Attacker Class

<table><thead><tr><th width="219.13623046875">Hero</th><th align="center">Culture</th><th align="center">Rarity</th><th width="128" align="center">HP</th><th align="center">ATK</th><th align="center">DEF</th><th align="center">SPD</th><th align="center">Power</th></tr></thead><tbody><tr><td><strong>Tiger God Panther King</strong></td><td align="center">China</td><td align="center">Epic</td><td align="center">4200</td><td align="center">950</td><td align="center">250</td><td align="center">300</td><td align="center">5700</td></tr><tr><td><strong>Samurai Akatsuki</strong></td><td align="center">Japan</td><td align="center">Epic</td><td align="center">3800</td><td align="center">1000</td><td align="center">200</td><td align="center">320</td><td align="center">5320</td></tr><tr><td><strong>Young Leonidas</strong></td><td align="center">Greece</td><td align="center">Rare</td><td align="center">5000</td><td align="center">880</td><td align="center">350</td><td align="center">250</td><td align="center">6480</td></tr><tr><td><strong>Flaming Cowboy</strong></td><td align="center">USA</td><td align="center">Rare</td><td align="center">4000</td><td align="center">920</td><td align="center">220</td><td align="center">310</td><td align="center">5450</td></tr><tr><td><strong>Thunder Warrior Indra</strong></td><td align="center">India</td><td align="center">Legendary</td><td align="center">4600</td><td align="center">1050</td><td align="center">280</td><td align="center">260</td><td align="center">6190</td></tr><tr><td><strong>Midnight Archer</strong></td><td align="center">Persia</td><td align="center">Epic</td><td align="center">3700</td><td align="center">940</td><td align="center">180</td><td align="center">330</td><td align="center">5150</td></tr><tr><td><strong>Blizzard Rider</strong></td><td align="center">Russia</td><td align="center">Rare</td><td align="center">4800</td><td align="center">890</td><td align="center">400</td><td align="center">220</td><td align="center">6310</td></tr></tbody></table>

#### 🗡️ Assassin Class

<table><thead><tr><th width="249.2144775390625">Hero</th><th align="center">Culture</th><th align="center">Rarity</th><th align="center">HP</th><th align="center">ATK</th><th width="128.369384765625" align="center">DEF</th><th align="center">SPD</th><th align="center">Power</th></tr></thead><tbody><tr><td><strong>Shadow Guard Black Dragon</strong></td><td align="center">China</td><td align="center">Epic</td><td align="center">3100</td><td align="center">1100</td><td align="center">150</td><td align="center">400</td><td align="center">4750</td></tr><tr><td><strong>Phantom Shinobi</strong></td><td align="center">Japan</td><td align="center">Legendary</td><td align="center">2800</td><td align="center">1150</td><td align="center">130</td><td align="center">420</td><td align="center">4500</td></tr><tr><td><strong>Minotaur Hunter</strong></td><td align="center">Greece</td><td align="center">Rare</td><td align="center">3300</td><td align="center">1020</td><td align="center">180</td><td align="center">380</td><td align="center">4880</td></tr><tr><td><strong>Ghost Gunman</strong></td><td align="center">USA</td><td align="center">Epic</td><td align="center">3000</td><td align="center">1080</td><td align="center">170</td><td align="center">390</td><td align="center">4640</td></tr><tr><td><strong>Kali Blood Dancer</strong></td><td align="center">India</td><td align="center">Legendary</td><td align="center">3500</td><td align="center">1200</td><td align="center">200</td><td align="center">370</td><td align="center">5270</td></tr><tr><td><strong>Desert Executioner</strong></td><td align="center">Persia</td><td align="center">Epic</td><td align="center">3100</td><td align="center">1120</td><td align="center">160</td><td align="center">360</td><td align="center">4740</td></tr><tr><td><strong>Red Phantom of Moscow</strong></td><td align="center">Russia</td><td align="center">Rare</td><td align="center">3200</td><td align="center">1060</td><td align="center">200</td><td align="center">350</td><td align="center">4810</td></tr></tbody></table>

#### 🛡️ Defender Class

<table><thead><tr><th width="250.3828125">Hero</th><th align="center">Culture</th><th align="center">Rarity</th><th width="126.88134765625" align="center">HP</th><th align="center">ATK</th><th align="center">DEF</th><th align="center">SPD</th><th align="center">Power</th></tr></thead><tbody><tr><td><strong>Ironclad Golden Dragon</strong></td><td align="center">China</td><td align="center">Epic</td><td align="center">7000</td><td align="center">400</td><td align="center">800</td><td align="center">200</td><td align="center">8400</td></tr><tr><td><strong>Steel Shogun</strong></td><td align="center">Japan</td><td align="center">Rare</td><td align="center">6800</td><td align="center">380</td><td align="center">850</td><td align="center">180</td><td align="center">8210</td></tr><tr><td><strong>Titan of Sparta</strong></td><td align="center">Greece</td><td align="center">Legendary</td><td align="center">7500</td><td align="center">350</td><td align="center">900</td><td align="center">170</td><td align="center">8920</td></tr><tr><td><strong>Iron Agent</strong></td><td align="center">USA</td><td align="center">Rare</td><td align="center">6400</td><td align="center">420</td><td align="center">780</td><td align="center">210</td><td align="center">7810</td></tr><tr><td><strong>War Elephant Mahabharata</strong></td><td align="center">India</td><td align="center">Legendary</td><td align="center">8000</td><td align="center">400</td><td align="center">850</td><td align="center">150</td><td align="center">9400</td></tr><tr><td><strong>Persian Guardian</strong></td><td align="center">Persia</td><td align="center">Epic</td><td align="center">6700</td><td align="center">410</td><td align="center">760</td><td align="center">190</td><td align="center">8060</td></tr><tr><td><strong>Polar Bear Sentinel</strong></td><td align="center">Russia</td><td align="center">Epic</td><td align="center">7200</td><td align="center">390</td><td align="center">880</td><td align="center">160</td><td align="center">8630</td></tr></tbody></table>

#### 🔮 Mage Class

<table><thead><tr><th width="250.0596923828125">Hero</th><th align="center">Culture</th><th align="center">Rarity</th><th align="center">HP</th><th align="center">MAG</th><th align="center">DEF</th><th align="center">SPD</th><th align="center">Power</th></tr></thead><tbody><tr><td><strong>Fire Taoist</strong></td><td align="center">China</td><td align="center">Epic</td><td align="center">3600</td><td align="center">1150</td><td align="center">200</td><td align="center">280</td><td align="center">5230</td></tr><tr><td><strong>Onmyoji White Fox</strong></td><td align="center">Japan</td><td align="center">Legendary</td><td align="center">3400</td><td align="center">1200</td><td align="center">180</td><td align="center">300</td><td align="center">5080</td></tr><tr><td><strong>Athena of Wisdom</strong></td><td align="center">Greece</td><td align="center">Epic</td><td align="center">4000</td><td align="center">1050</td><td align="center">220</td><td align="center">270</td><td align="center">5540</td></tr><tr><td><strong>Witch of Salem</strong></td><td align="center">USA</td><td align="center">Rare</td><td align="center">3500</td><td align="center">1080</td><td align="center">200</td><td align="center">290</td><td align="center">5070</td></tr><tr><td><strong>Brahma the Wise</strong></td><td align="center">India</td><td align="center">Legendary</td><td align="center">4200</td><td align="center">1250</td><td align="center">230</td><td align="center">260</td><td align="center">5940</td></tr><tr><td><strong>Desert Sorcerer</strong></td><td align="center">Persia</td><td align="center">Epic</td><td align="center">3600</td><td align="center">1120</td><td align="center">210</td><td align="center">280</td><td align="center">5210</td></tr><tr><td><strong>Siberian Frost Mage</strong></td><td align="center">Russia</td><td align="center">Rare</td><td align="center">3900</td><td align="center">1090</td><td align="center">240</td><td align="center">250</td><td align="center">5480</td></tr><tr><td><strong>Persian Fire Seer</strong></td><td align="center">Persia</td><td align="center">Epic</td><td align="center">3700</td><td align="center">1150</td><td align="center">200</td><td align="center">260</td><td align="center">5310</td></tr><tr><td><strong>Persian Illusionist</strong></td><td align="center">Persia</td><td align="center">Legendary</td><td align="center">3500</td><td align="center">1180</td><td align="center">190</td><td align="center">300</td><td align="center">5170</td></tr></tbody></table>

***

### Monster Statistics Table

Below is the complete list of Monster Units in EtherForge, grouped by Class Type, Cultural Origin, and Rarity Tier. Monsters serve as the counterparts to Heroes in PvP battles, offering unique attributes, elemental power, and playstyle diversity.

#### ⚔️ Attacker Class

<table><thead><tr><th width="200.492919921875">Monster</th><th width="129.974609375" align="center" valign="middle">Culture</th><th>Rarity</th><th align="center">HP</th><th align="center">ATK</th><th align="center">DEF</th><th align="center">SPD</th><th align="center">Power</th></tr></thead><tbody><tr><td><strong>Cerberus</strong></td><td align="center" valign="middle">Greece</td><td>Legendary</td><td align="center">7200</td><td align="center">1100</td><td align="center">600</td><td align="center">260</td><td align="center">9260</td></tr><tr><td><strong>Garuda</strong></td><td align="center" valign="middle">India</td><td>Legendary</td><td align="center">5800</td><td align="center">1000</td><td align="center">500</td><td align="center">350</td><td align="center">7650</td></tr><tr><td><strong>Manticore</strong></td><td align="center" valign="middle">Persia</td><td>Legendary</td><td align="center">6500</td><td align="center">1080</td><td align="center">600</td><td align="center">310</td><td align="center">8490</td></tr><tr><td><strong>Anubis Hound</strong></td><td align="center" valign="middle">Egypt</td><td>Legendary</td><td align="center">6200</td><td align="center">1000</td><td align="center">650</td><td align="center">290</td><td align="center">8140</td></tr><tr><td><strong>Griffin</strong></td><td align="center" valign="middle">Greek/Persian</td><td>Legendary</td><td align="center">6800</td><td align="center">1020</td><td align="center">650</td><td align="center">310</td><td align="center">7930</td></tr><tr><td><strong>Leviathan</strong></td><td align="center" valign="middle">Biblical</td><td>Mythic</td><td align="center">8000</td><td align="center">1200</td><td align="center">850</td><td align="center">250</td><td align="center">10300</td></tr></tbody></table>

#### 🛡️ Defender Class

<table><thead><tr><th width="200.0347900390625">Monster</th><th align="center">Culture</th><th align="center">Rarity</th><th align="center">HP</th><th align="center">ATK</th><th align="center">DEF</th><th align="center">SPD</th><th align="center">SPD</th></tr></thead><tbody><tr><td><strong>Azure Dragon</strong></td><td align="center">China</td><td align="center">Legendary</td><td align="center">7000</td><td align="center">950</td><td align="center">750</td><td align="center">280</td><td align="center">8980</td></tr><tr><td><strong>Stone Lion</strong></td><td align="center">China</td><td align="center">Epic</td><td align="center">6500</td><td align="center">800</td><td align="center">850</td><td align="center">220</td><td align="center">8370</td></tr><tr><td><strong>Minotaur</strong></td><td align="center">Greece</td><td align="center">Epic</td><td align="center">6500</td><td align="center">950</td><td align="center">650</td><td align="center">240</td><td align="center">8340</td></tr><tr><td><strong>Bigfoot</strong></td><td align="center">USA</td><td align="center">Rare</td><td align="center">6800</td><td align="center">880</td><td align="center">720</td><td align="center">220</td><td align="center">8620</td></tr><tr><td><strong>Zmey Dragon</strong></td><td align="center">Russia</td><td align="center">Legendary</td><td align="center">6800</td><td align="center">1050</td><td align="center">720</td><td align="center">270</td><td align="center">8840</td></tr><tr><td><strong>Scarab Lord</strong></td><td align="center">Egypt</td><td align="center">Epic</td><td align="center">5500</td><td align="center">880</td><td align="center">600</td><td align="center">300</td><td align="center">7280</td></tr><tr><td><strong>Kraken</strong></td><td align="center">Nordic/Greek</td><td align="center">Mythic</td><td align="center">7500</td><td align="center">1100</td><td align="center">800</td><td align="center">240</td><td align="center">9640</td></tr></tbody></table>

#### 🗡️ Assassin Class

<table><thead><tr><th width="200.0347900390625">Monster</th><th align="center">Culture</th><th align="center">Rarity</th><th align="center">HP</th><th align="center">ATK</th><th align="center">DEF</th><th align="center">SPD</th><th align="center">Power</th></tr></thead><tbody><tr><td><strong>Kappa</strong></td><td align="center">Japan</td><td align="center">Rare</td><td align="center">4200</td><td align="center">750</td><td align="center">500</td><td align="center">320</td><td align="center">5770</td></tr><tr><td><strong>Wendigo</strong></td><td align="center">USA</td><td align="center">Epic</td><td align="center">5400</td><td align="center">1050</td><td align="center">500</td><td align="center">340</td><td align="center">7290</td></tr><tr><td><strong>Rakshasa</strong></td><td align="center">India</td><td align="center">Legendary</td><td align="center">6200</td><td align="center">1100</td><td align="center">550</td><td align="center">280</td><td align="center">8130</td></tr><tr><td><strong>Ghoul</strong></td><td align="center">Persia</td><td align="center">Rare</td><td align="center">4800</td><td align="center">850</td><td align="center">420</td><td align="center">320</td><td align="center">6390</td></tr><tr><td><strong>Basilisk</strong></td><td align="center">European</td><td align="center">Epic</td><td align="center">5400</td><td align="center">980</td><td align="center">550</td><td align="center">330</td><td align="center">7210</td></tr></tbody></table>

#### 🔮 Mage Class

<table><thead><tr><th width="199.9815673828125">Monster</th><th align="center">Culture</th><th align="center">Rarity</th><th>HP</th><th>MAG</th><th>DEF</th><th>SPD</th><th>Power</th></tr></thead><tbody><tr><td><strong>Nine-Tailed Fox</strong></td><td align="center">China</td><td align="center">Legendary</td><td>4800</td><td>1050</td><td>400</td><td>350</td><td>6600</td></tr><tr><td><strong>Tengu</strong></td><td align="center">Japan</td><td align="center">Epic</td><td>5000</td><td>920</td><td>480</td><td>330</td><td>6730</td></tr><tr><td><strong>Medusa</strong></td><td align="center">Greece</td><td align="center">Legendary</td><td>5000</td><td>880</td><td>500</td><td>310</td><td>6690</td></tr><tr><td><strong>Thunderbird</strong></td><td align="center">USA</td><td align="center">Legendary</td><td>5600</td><td>970</td><td>480</td><td>360</td><td>7410</td></tr><tr><td><strong>Naga Serpent</strong></td><td align="center">India</td><td align="center">Epic</td><td>6000</td><td>990</td><td>600</td><td>300</td><td>7890</td></tr><tr><td><strong>Simurgh</strong></td><td align="center">Persia</td><td align="center">Legendary</td><td>7000</td><td>950</td><td>700</td><td>280</td><td>8930</td></tr><tr><td><strong>Koschei</strong></td><td align="center">Russia</td><td align="center">Epic</td><td>5000</td><td>920</td><td>500</td><td>300</td><td>6720</td></tr><tr><td><strong>Sphinx</strong></td><td align="center">Egypt</td><td align="center">Legendary</td><td>6400</td><td>950</td><td>700</td><td>280</td><td>8330</td></tr><tr><td><strong>Chimera</strong></td><td align="center">Greece</td><td align="center">Legendary</td><td>6600</td><td>1100</td><td>680</td><td>290</td><td>8670</td></tr></tbody></table>

#### 🧩 Support / Hybrid Class

| Monster     | Monster |   Rarity  |  HP  | ATK/MAG | ATK/MAG | SPD | Power |
| ----------- | :-----: | :-------: | :--: | :-----: | :-----: | :-: | :---: |
| **Domovoi** |  Russia |    Rare   | 4200 |   700   |   400   | 310 |  5610 |
| **Phoenix** |  Global | Legendary | 5800 |   1050  |   550   | 360 |  7760 |
| **Chimera** |  Greek  | Legendary | 6600 |   1100  |   680   | 290 |  8670 |


# Hero and Monster Upgrade System

<figure><img src="/files/SfZlReQzMxe7rDADJxOz" alt=""><figcaption></figcaption></figure>

## 1/ Overview

The upgrade system in EtherForge allows players to enhance the power of their Heroes and Monsters by consuming in-game resources and $ETHER energy.

Each Hero or Monster has a unique stat that can be upgraded from Lv 1 → Lv 10, representing long-term progression and evolution over time.

### Level Progression by Rarity Tier

Each rarity tier determines the growth rate and the $ETHER upgrade cost, helping maintain economic balance between new players and high-investment players.

{% hint style="info" %}
This upgrade progression encourages strategic investment, allowing players to optimize their lineup for both PvE efficiency and PvP dominance.
{% endhint %}

### Cost table for upgrading heroes and monsters

#### 🟦 Rare Tier

<table><thead><tr><th width="180.0809326171875" align="center">Level (Stats)</th><th width="158.4246826171875" align="center">Buff Per Level</th><th width="169.713134765625" align="center">Stats Multiplier (X)</th><th align="center">Upgrade Cost ($ETHER)</th></tr></thead><tbody><tr><td align="center">1</td><td align="center">0.07</td><td align="center">1.07</td><td align="center">120</td></tr><tr><td align="center">2</td><td align="center">0.07</td><td align="center">1.14</td><td align="center">150</td></tr><tr><td align="center">3</td><td align="center">0.08</td><td align="center">1.23</td><td align="center">190</td></tr><tr><td align="center">4</td><td align="center">0.09</td><td align="center">1.31</td><td align="center">240</td></tr><tr><td align="center">5</td><td align="center">0.09</td><td align="center">1.40</td><td align="center">310</td></tr><tr><td align="center">6</td><td align="center">0.10</td><td align="center">1.50</td><td align="center">400</td></tr><tr><td align="center">7</td><td align="center">0.11</td><td align="center">1.61</td><td align="center">520</td></tr><tr><td align="center">8</td><td align="center">0.11</td><td align="center">1.72</td><td align="center">680</td></tr><tr><td align="center">9</td><td align="center">0.12</td><td align="center">1.84</td><td align="center">880</td></tr><tr><td align="center">10</td><td align="center">0.13</td><td align="center">1.97</td><td align="center">1010</td></tr></tbody></table>

#### 🟪 Epic Tier

<table><thead><tr><th width="180.1143798828125" align="center">Level (Stats)</th><th width="158.0838623046875" align="center">Buff Per Level</th><th width="170.438232421875" align="center">Stats Multiplier (X)</th><th align="center">Upgrade Cost ($ETHER)</th></tr></thead><tbody><tr><td align="center">1</td><td align="center">0.09</td><td align="center">1.19</td><td align="center">160</td></tr><tr><td align="center">2</td><td align="center">0.10</td><td align="center">1.28</td><td align="center">200</td></tr><tr><td align="center">3</td><td align="center">0.10</td><td align="center">1.39</td><td align="center">250</td></tr><tr><td align="center">4</td><td align="center">0.11</td><td align="center">1.50</td><td align="center">310</td></tr><tr><td align="center">5</td><td align="center">0.12</td><td align="center">1.62</td><td align="center">400</td></tr><tr><td align="center">6</td><td align="center">0.13</td><td align="center">1.75</td><td align="center">520</td></tr><tr><td align="center">7</td><td align="center">0.14</td><td align="center">1.89</td><td align="center">680</td></tr><tr><td align="center">8</td><td align="center">0.15</td><td align="center">2.04</td><td align="center">880</td></tr><tr><td align="center">9</td><td align="center">0.16</td><td align="center">2.20</td><td align="center">1140</td></tr><tr><td align="center">10</td><td align="center">0.18</td><td align="center">2.37</td><td align="center">1310</td></tr></tbody></table>

#### 🟧 Legendary Tier

<table><thead><tr><th width="180.263427734375" align="center">Level (Stats)</th><th width="170.1328125" align="center">Buff Per Level</th><th width="170.389892578125" align="center">Stats Multiplier (X)</th><th align="center">Upgrade Cost ($ETHER)</th></tr></thead><tbody><tr><td align="center">1</td><td align="center">0.11</td><td align="center">1.31</td><td align="center">200</td></tr><tr><td align="center">2</td><td align="center">0.12</td><td align="center">1.43</td><td align="center">260</td></tr><tr><td align="center">3</td><td align="center">0.13</td><td align="center">1.55</td><td align="center">320</td></tr><tr><td align="center">4</td><td align="center">0.14</td><td align="center">1.69</td><td align="center">410</td></tr><tr><td align="center">5</td><td align="center">0.15</td><td align="center">1.85</td><td align="center">530</td></tr><tr><td align="center">6</td><td align="center">0.17</td><td align="center">2.01</td><td align="center">680</td></tr><tr><td align="center">7</td><td align="center">0.18</td><td align="center">2.19</td><td align="center">880</td></tr><tr><td align="center">8</td><td align="center">0.20</td><td align="center">2.39</td><td align="center">1160</td></tr><tr><td align="center">9</td><td align="center">0.22</td><td align="center">2.61</td><td align="center">1500</td></tr><tr><td align="center">10</td><td align="center">0.23</td><td align="center">2.84</td><td align="center">1720</td></tr></tbody></table>

#### 🟥 Mythic Tier

<table><thead><tr><th width="180.2598876953125" align="center">Level (Stats)</th><th width="169.8167724609375" align="center">Buff Per Level</th><th width="180.4893798828125" align="center">Stats Multiplier (X)</th><th align="center">Upgrade Cost ($ETHER)</th></tr></thead><tbody><tr><td align="center"><strong>1</strong></td><td align="center">0.13</td><td align="center">1.43</td><td align="center">280</td></tr><tr><td align="center"><strong>2</strong></td><td align="center">0.14</td><td align="center">1.57</td><td align="center">350</td></tr><tr><td align="center"><strong>3</strong></td><td align="center">0.16</td><td align="center">1.73</td><td align="center">440</td></tr><tr><td align="center"><strong>4</strong></td><td align="center">0.17</td><td align="center">1.90</td><td align="center">550</td></tr><tr><td align="center"><strong>5</strong></td><td align="center">0.19</td><td align="center">2.09</td><td align="center">720</td></tr><tr><td align="center"><strong>6</strong></td><td align="center">0.21</td><td align="center">2.30</td><td align="center">920</td></tr><tr><td align="center"><strong>7</strong></td><td align="center">0.23</td><td align="center">2.53</td><td align="center">1200</td></tr><tr><td align="center"><strong>8</strong></td><td align="center">0.25</td><td align="center">2.79</td><td align="center">1560</td></tr><tr><td align="center"><strong>9</strong></td><td align="center">0.28</td><td align="center">3.07</td><td align="center">2020</td></tr><tr><td align="center"><strong>10</strong></td><td align="center">0.31</td><td align="center">3.37</td><td align="center">2320</td></tr></tbody></table>

## 2/ Token Deflation Mechanism

The upgrade system serves as a core $GENESIS token sink, helping control supply and increase scarcity. Specifically, 100% of the $ETHER spent by players on upgrades is converted into $GENESIS and permanently burned, forming an effective deflationary loop that:

* Maintains long-term token value stability
* Drives continuous and sustainable on-chain activity
* Aligns player progression with the increasing scarcity of resources

This mechanism ensures the EtherForge economy remains self-sustaining, value-balanced, and durable over the long run.


# Ether Arena

<div data-with-frame="true"><figure><img src="/files/Wk5WvKQh4GWozfVfrP89" alt=""><figcaption></figcaption></figure></div>

### What is Ether Arena?

Ether Arena is the central strategic battlefield in *EtherForge*, where players deploy the Heroes and Monsters they have personally crafted to compete in real-time tactical battles.

Each victory in the Arena not only grants rewards but also showcases the player’s management skill, strategic thinking, and the strength of their factory network.

### Match Entry, Betting & Fees

Each PvP match requires players to enter by placing a wager in **$SOL**, with both participants contributing equally to form the total prize pool.

* System Fee: **5%** of the total prize pool *(counted as hard income)*
* Winner Reward: **95%** of the total prize pool

Example:

A 1v1 match where each player wagers **1 $SOL**:

→ Total pool: **2 $SOL**\
→ Winner receives: **1.9 $SOL**\
→ Server fee: **0.1 $SOL**

#### Base Pool Types

|  Pool Type | Bet per Player | Total Prize Pool |
| :--------: | :------------: | :--------------: |
| **Pool 1** |   0.025 $SOL   |     0.05 $SOL    |
| **Pool 2** |    0.05 $SOL   |     0.10 $SOL    |
| **Pool 3** |   0.075 $SOL   |     0.15 $SOL    |
| **Pool 4** |    0.10 $SOL   |     0.20 $SOL    |

#### Custom Pool

Players can create private pools to challenge friends or guild members.

Custom pools allow:

* Adjustable wager sizes
* Map selection
* Special rule sets

&#x20;:pushpin: *Custom Pools do not affect **ELO** rankings and are intended for casual or training purposes only.*

### Matchmaking System

The Ether Arena matchmaking system features two main modes:

#### 🎖 Ranked Match

* Automatically matches players with similar **ELO** ratings within the same pool tier.
* Match outcomes directly affect seasonal rankings.

#### 🤝 Custom Battle

* Players create private battle rooms and invite opponents via a Battle Code.
* This is a non-ranked mode, and results do not impact leaderboard standings.

*💡 Note: Ranked Match is the default mode.The random matchmaking algorithm ensures fair play and prevents **ELO** manipulation.*


# Rules

<figure><img src="/files/qKrOwxlNg5ow5o3j96bb" alt="" width="375"><figcaption></figcaption></figure>

## 1/ Overview

* Battles are 1 player vs. 1 player, lasting up to 3 minutes.
* Each player fields a team of 5 or 3 units (Player can choose between 5v5 or 3v3 mode).
* Every unit possesses **HP** (Health) and **DEF** (Defense) attributes.
* Both players simultaneously select elemental types, and outcomes are determined using a Rock–Paper–Scissors elemental interaction system.

> Ether Arena combines real-time decision-making with strategic elemental prediction, rewarding both tactical skill and efficient factory management.

## 2/ Staking

EtherForge Game features stake-based PvP arenas with predefined entry pools, allowing players to compete across different risk and skill levels. PvP matches can be entered using **SOL** or **$GEN**, depending on the selected arena.

{% columns %}
{% column %}

#### **SOL Arena**

* **Noob Pool:** 0.025 SOL
* **VIP Pool:** 0.05 SOL
* **Master Pool:** 0.075 SOL
* **Degen Pool:** 0.1 SOL
  {% endcolumn %}

{% column valign="middle" %}

#### GEN Arena

* **Initiate:** 1,000 GEN
* **Vanguard:** 2,000 GEN
* **Ascendant:** 5,000 GEN
* **Mythic:** 10,000 GEN
* **Celestial:** 20,000 GEN
* **Genesis:** 50,000 GEN
  {% endcolumn %}
  {% endcolumns %}

### Settlement

* Both players stake an equal amount.
* The winner receives **95%** of the total stake.
* **5%** is retained by the protocol as a system fee.
* All settlements are executed on-chain.


# Game Design

## 1/ Elemental Counter System

<div data-with-frame="true"><figure><img src="/files/bP15ls3v7ZXyuDtDzQlK" alt=""><figcaption></figcaption></figure></div>

$$
Base  Cycle: Earth → Water → Fire → Leaf → Earth
$$

### Special Elements

* **Light (Super):** Wins against all four natural elements but loses to Dark.
* **Dark (Unique):** Wins against all elements and only draws when facing another Dark unit.

<table><thead><tr><th width="221.8572998046875" align="center">Attacker ↓ / Defender →</th><th width="126.88134765625" align="center">Earth</th><th width="128" align="center">Leaf</th><th align="center">Water</th><th align="center">Fire</th><th align="center">Light</th><th align="center">Dark</th></tr></thead><tbody><tr><td align="center"><strong>Earth (Base)</strong></td><td align="center">Draw</td><td align="center">Lose</td><td align="center">Win</td><td align="center">Lose</td><td align="center">Lose</td><td align="center">Lose</td></tr><tr><td align="center"><strong>Leaf (Base)</strong></td><td align="center">Win</td><td align="center">Draw</td><td align="center">Lose</td><td align="center">Win</td><td align="center">Lose</td><td align="center">Lose</td></tr><tr><td align="center"><strong>Water (Base)</strong></td><td align="center">Lose</td><td align="center">Win</td><td align="center">Draw</td><td align="center">Lose</td><td align="center">Lose</td><td align="center">Lose</td></tr><tr><td align="center"><strong>Fire (Base)</strong></td><td align="center">Win</td><td align="center">Lose</td><td align="center">Win</td><td align="center">Draw</td><td align="center">Lose</td><td align="center">Lose</td></tr><tr><td align="center"><strong>Light (Super)</strong></td><td align="center">Win</td><td align="center">Win</td><td align="center">Win</td><td align="center">Win</td><td align="center">Draw</td><td align="center">Lose</td></tr><tr><td align="center"><strong>Dark (Unique)</strong></td><td align="center">Win</td><td align="center">Win</td><td align="center">Win</td><td align="center">Win</td><td align="center">Win</td><td align="center">Draw</td></tr></tbody></table>

> *Elemental mastery is key to predicting enemy choices and achieving chain victories.*

### Turn-Based RPG Mechanics

Ether Arena uses a lightweight turn-based combat system emphasizing team synergy and elemental counterplay.

Players must assemble balanced teams of Heroes and Monsters to maximize PvP performance.

* Win Element Duel: Character enters Attack State, dealing damage.
* Lose Element Duel: Character enters Hurt State, receiving damage.
* Draw Outcome: Both characters attack simultaneously, exchanging damage.

This system fuses resource management, elemental prediction, and stat optimization, creating an arena where strategy and production efficiency determine victory.

## 2/ Combo & Skill System

Combat in EtherForge features two layered damage mechanics, each rewarding skillful timing and consistent play.

### Standard Damage + Combo Mechanism

$$
\text{Actual Damage} = \Big( \text{ATK}{total} \times \frac{100}{100 + \text{DEF}{total}} \Big) \times \text{ComboMultiplier}
$$

### **Combo Multiplier Rules:**

| Consecutive Wins | Combo Multiplier |       Description       |
| :--------------: | :--------------: | :---------------------: |
|       **1**      |        ×1        |     Standard attack     |
|       **2**      |        ×2        |    Minor combo bonus    |
|       **3**      |        ×3        | Full combo streak bonus |

This system rewards consistent performance, simulating combat momentum and rewarding skilled tactical play.

### Skill Power Mechanism

* Each round win grants +1 Power Point.
* Losing a round does not reset Power Points.
* Upon reaching 4 total wins, the next attack becomes a Skill Attack, dealing 3× damage, then resets the Power bar to 0.

## 3/ Victory Conditions

* A unit immediately loses when its HP ≤ 0.
* If the 3-minute timer expires and both players still have surviving units:
  * The system compares Total HP + DEF of both teams.
  * The side with a higher combined total wins.
  * If totals are equal → Draw.


# Season Structure

Each Season lasts approximately 5–6 months. At the end of every season, *EtherForge* distributes an Airdrop Reward Pool based on:

* Player Rank
* Total Battle Volume
* Win Rate & Activity Score

## Ranking System (**ELO** Tiers)

|       Rank      | ELO Range |
| :-------------: | :-------: |
|    **Bronze**   |   0–999   |
|    **Silver**   | 1000–1499 |
|     **Gold**    | 1500–1999 |
|   **Platinum**  | 2000–2499 |
|   **Diamond**   | 2500–2999 |
|    **Master**   | 3000–3499 |
| **Grandmaster** | 3500–3999 |
|    **Mythic**   |   4000+   |

## ELO Score Adjustment

When two players of similar **ELO** face off, their points gained or lost are based on rank:

<table><thead><tr><th align="center" valign="middle">Rank</th><th align="center">Win (+)</th><th align="center">Loss (−)</th></tr></thead><tbody><tr><td align="center" valign="middle"><strong>Bronze</strong></td><td align="center">+20</td><td align="center">−20</td></tr><tr><td align="center" valign="middle"><strong>Silver</strong></td><td align="center">+18</td><td align="center">−18</td></tr><tr><td align="center" valign="middle"><strong>Gold</strong></td><td align="center">+16</td><td align="center">−16</td></tr><tr><td align="center" valign="middle"><strong>Platinum</strong></td><td align="center">+14</td><td align="center">−14</td></tr><tr><td align="center" valign="middle"><strong>Diamond</strong></td><td align="center">+12</td><td align="center">−12</td></tr><tr><td align="center" valign="middle"><strong>Master</strong></td><td align="center">+10</td><td align="center">−10</td></tr><tr><td align="center" valign="middle"><strong>Grandmaster</strong></td><td align="center">+9</td><td align="center">−9</td></tr><tr><td align="center" valign="middle"><strong>Mythic</strong></td><td align="center">+8</td><td align="center">−8</td></tr></tbody></table>


# Referral System

<div data-with-frame="true"><figure><img src="/files/gCm480Tmp2cTHwVup67F" alt=""><figcaption></figcaption></figure></div>

The EtherForge Referral System is designed to encourage community participation and collective growth. Players can introduce new users directly and receive rewards in **$USDC** based on their referral tier. The reward amount increases as players refer more qualified users.

## Referral Tiers

<table><thead><tr><th width="147.15484619140625" align="center">Tiers</th><th width="239.81951904296875" align="center">Requirement</th><th width="137.1632080078125" align="center">Reward Rate</th><th align="center">Reward</th></tr></thead><tbody><tr><td align="center"><strong>Tier 1</strong></td><td align="center">At least 1 qualified referral</td><td align="center">5 %</td><td align="center">5 % cashback in $USDC</td></tr><tr><td align="center"><strong>Tier 2</strong></td><td align="center">At least 20 qualified referrals</td><td align="center">10 %</td><td align="center">10 % cashback in $USDC</td></tr><tr><td align="center"><strong>Tier 3</strong></td><td align="center">At least 35 qualified referrals</td><td align="center">15 %</td><td align="center">15 % cashback in $USDC</td></tr><tr><td align="center"><strong>Tier 4</strong></td><td align="center">At least 50 qualified referrals</td><td align="center">20 %</td><td align="center">20 % cashback in $USDC</td></tr></tbody></table>

## Qualification Requirements

A referral is considered qualified when the referred player performs at least one on-chain action, such as:

* Purchasing a Forge Machine
* Making an in-game $GENESIS transaction

Notes:

* Referrals without any on-chain activity will not generate rewards.
* All referral rewards are paid directly in $USDC to the referrer’s wallet, with no minimum or maximum withdrawal limit.

## Objectives

The EtherForge Referral System aims not only to expand the player base, but also to incentivize loyal players to contribute to long-term ecosystem development. It supports natural and sustainable community growth while redistributing value to those who help grow the network.


# NFTs System

NFTs are the core assets within EtherForge. Every in-game element including factories, heroes, monsters, and equipment exists as on-chain NFTs, providing true ownership, interoperability, and free trade for all players.

## 1/ ValorForge and MonstroForge

All factories mine $ETHER, the game’s base energy resource, and generate bio-core cocoons that hatch into unique Hero or Monster NFTs with randomized stats and abilities.

### Supply

|     NFT Type     | Total Supply |
| :--------------: | :----------: |
|  **ValorForge**  |    20,000    |
| **MonstroForge** |    20,000    |
|  **ProtoForge**  |    20,000    |
|   **CoreFore**   |    20,000    |
|     **Total**    |    80,000    |

Once all 80,000 Forge NFTs are sold, they become fully tradable on-chain through any Solana compatible NFT marketplace.

## 2/ Heroes and Monsters

<figure><img src="/files/6HTfFkr8LUKRxrfvj9X7" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
Tradeable on MagiEden: <https://magiceden.io/marketplace/the_etherforge_heroes>
{% endhint %}

Heroes and Monsters are the main character NFTs of EtherForge, created from ValorForge and MonstroForge. They are not just collectibles. They are combat-ready assets used in Ether Arena for real-time PvP battles.

### Supply

|   NFTs Type  | Total Supply |
| :----------: | :----------: |
|  **Heroes**  |    40,000    |
| **Monsters** |    40,000    |
|   **Total**  |    80,000    |

All character NFTs are on-chain assets, granting full ownership, trading, transfer, and auction rights to players. Owning rare, high-stat, or exclusive-skin NFTs provides both combat advantages and investment value within the ecosystem.

## 3/ Rarity and Value Growth

Each Hero and Monster NFT belongs to one of the following rarity tiers:

$$
Rare → Epic → Legendary → Mythic
$$

Higher rarity NFTs offer:

* Stronger combat attributes
* Higher win rates in Ether Arena
* Higher market demand and investment potential

Upgrading and training allow NFTs to evolve into stronger forms, increasing both their combat power and long-term asset value.


# Withdrawal and Asset Management System

The financial infrastructure of EtherForge is designed for transparency, security, and decentralization. Players can withdraw and manage their assets safely and efficiently. All withdrawals are executed directly on-chain with no time or volume limits, following standard network transaction fees.

## Withdrawal Policy

<table><thead><tr><th width="182.821044921875" align="center">Asset Type</th><th width="311.8828125" align="center">Transaction Fee</th><th align="center">Withdrawal Limit</th></tr></thead><tbody><tr><td align="center"><strong>$USDC</strong></td><td align="center">1% of transaction value</td><td align="center">No limit</td></tr><tr><td align="center"><strong>$GENESIS</strong></td><td align="center">1% of transaction value</td><td align="center">No limit</td></tr></tbody></table>

## Minimum Withdrawal Amounts

* 400 $GENESIS required to withdraw $GENESIS
* 20 $USDC required to withdraw $USDC

## Security and Execution

* All withdrawals are verified and encrypted by the EtherForge main server through multiple KYC and authentication layers.
* Funds are transferred directly to the player’s personal wallet.
* Average processing time: 1 to 5 minutes per transaction.
* All transactions are publicly traceable on-chain.
* The 1% withdrawal fee is automatically deducted upon confirmation.


# Economic Analysis

<div data-with-frame="true"><figure><img src="/files/zwODppkogp8FpWqzE4YJ" alt=""><figcaption></figcaption></figure></div>

The EtherForge economy is structured as a transparent, circular, and sustainable value system. It balances resource production, token conversion, and on-chain participation, ensuring long-term economic health for all players.

Players continuously interact with $ETHER, $GENESIS, NFTs, and $USDC through a self-sustaining loop of:

* Mining and factory production
* Upgrading Heroes and Monsters
* Real-time PvP battles and seasonal competition
* Trading and marketplace activity

$USDC serves as the core transactional currency that powers this loop, as shown in the diagram below.

This creates a closed yet dynamic ecosystem where in-game actions actively contribute to token utility, value retention, and player-driven economic growth.

## Economic Flow Diagram

For a detailed visualization of the economic flow and interaction between tokens, NFTs, and gameplay elements, please refer to the diagram below:

<figure><img src="/files/H9fRY4IOpnR1pDEktm0a" alt=""><figcaption></figcaption></figure>


# Tokenomics

## $GENESIS

$GENESIS is the core utility and governance token of the EtherForge ecosystem, designed to support both EtherForge Game and EtherForge Club through clearly separated economic roles.

* Total Supply: **1,000,000,000 $GENESIS (Fixed)**
* Primary Functions: progression, access, incentives, governance
* Non-Function: $GENESIS is not the primary wagering currency for house-based products

## 1/ Ecosystem-Level Role

At the ecosystem level, $GENESIS functions as:

* A long-term alignment token across EtherForge products
* A governance and access mechanism rather than a risk-bearing asset

## 2/ Utility in EtherForge Game

<div data-with-frame="true"><figure><img src="/files/HfdMbXpvwSUzmS9fAymZ" alt=""><figcaption></figcaption></figure></div>

### 2.1/ PvP & Competitive Economy

In Ether Arena, players use $GENESIS to:

* Pay PvP entry fees
* Compete for rank-based rewards

PvP demand creates continuous token circulation tied to player skill and engagement.

### 2.2/ Play-to-Earn & Seasonal Distribution

Players earn $GENESIS through:

* Resource production
* PvP participation
* Mission completion

Seasonal reward pools and airdrops distribute $GENESIS based on in-game performance, reinforcing merit-based rewards.

### 2.3/ Marketplace Utility

$GENESIS is a primary currency in the EtherForge NFT marketplace, enabling:

* Trading Hero and Monster NFTs
* Exchanging equipment and Stones of Power
* Providing liquidity alongside $SOL

***

## 3/ Utility in EtherForge Club

### 3.1/ Role of $GENESIS in the Club Layer

Within EtherForge Club, $GENESIS functions as an ecosystem utility and access token, extending its role beyond core gameplay into financial and entertainment modules.

$GENESIS is used to:

* Unlock Club-level access and privileges
* Enable participation in selected Club features
* Support ecosystem-wide incentive and alignment mechanisms

### 3.2/ Separation From Wagering Risk

$GENESIS is not designed as a primary wagering or settlement asset within EtherForge Club.

* House-based exposure remains denominated in $SOL or stable assets
* $GENESIS operates at the access, participation, and incentive layer
* This separation prevents reflexive risk between speculative activity and token value

### 3.3/ Design Flexibility

The use of $GENESIS within EtherForge Club is modular and configurable, allowing the protocol to:

* Introduce or adjust Club utilities through governance
* Expand Club functionality without altering token supply
* Preserve economic stability as new products are launched

{% hint style="info" %}
This design enables GENESIS to support EtherForge Club activity while preserving strict risk separation.
{% endhint %}


# $GENESIS Allocation & Vesting

## Token Allocation

<div data-with-frame="true"><figure><img src="/files/Qqol1LpEozKRtHKfAkR2" alt=""><figcaption></figcaption></figure></div>

<table><thead><tr><th width="139.33880615234375" align="center">Category</th><th width="139.619384765625" align="center">Allocation (%)</th><th width="159.42333984375" align="center">Amount (Tokens)</th><th align="center">Purpose</th></tr></thead><tbody><tr><td align="center"><strong>Team</strong></td><td align="center">15 %</td><td align="center">150,000,000</td><td align="center">Team development and long-term operations</td></tr><tr><td align="center"><strong>Private Sale</strong></td><td align="center">5 %</td><td align="center">50,000,000</td><td align="center">Strategic fundraising and early investor incentives</td></tr><tr><td align="center"><strong>Public Sale</strong></td><td align="center">10 %</td><td align="center">100,000,000</td><td align="center">Community token distribution</td></tr><tr><td align="center"><strong>Liquidity</strong></td><td align="center">10 %</td><td align="center">100,000,000</td><td align="center">DEX liquidity and market stability</td></tr><tr><td align="center"><strong>Listing</strong></td><td align="center">10 %</td><td align="center">100,000,000</td><td align="center">Exchange listing and CEX/DEX partnerships</td></tr><tr><td align="center"><strong>Community and Marketing</strong></td><td align="center">10 %</td><td align="center">100,000,000</td><td align="center">Community growth, partnerships, airdrops, user acquisition</td></tr><tr><td align="center"><strong>Play-to-Earn Rewards</strong></td><td align="center">40 %</td><td align="center">400,000,000</td><td align="center">Core reward pool for gameplay and seasonal events</td></tr></tbody></table>

## Vesting Timeline

<div data-with-frame="true"><figure><img src="/files/wEudqlp8kmrNPImYhGTm" alt=""><figcaption></figcaption></figure></div>

<table><thead><tr><th width="208.046875">Category</th><th width="101.85546875" align="center">TGE</th><th width="118.47265625" align="center">Cliff</th><th width="149.3828125" align="center">Vesting Rate</th><th width="114.26171875" align="center">Duration</th><th align="center">Total Tokens</th></tr></thead><tbody><tr><td>Team</td><td align="center">0%</td><td align="center">24 months</td><td align="center">4% / month</td><td align="center">25 months</td><td align="center">150,000,000</td></tr><tr><td>Private Sale</td><td align="center">10%</td><td align="center">12 months</td><td align="center">4.5% / month</td><td align="center">20 months</td><td align="center">50,000,000</td></tr><tr><td>Public Sale</td><td align="center">34%</td><td align="center">0</td><td align="center">33% / month</td><td align="center">2 months</td><td align="center">100,000,000</td></tr><tr><td>Liquidity</td><td align="center">100%</td><td align="center">0</td><td align="center">–</td><td align="center">–</td><td align="center">100,000,000</td></tr><tr><td>Listing</td><td align="center">100%</td><td align="center">0</td><td align="center">–</td><td align="center">–</td><td align="center">100,000,000</td></tr><tr><td>Community &#x26; Marketing</td><td align="center">10%</td><td align="center">0</td><td align="center">10% / month</td><td align="center">9 months</td><td align="center">100,000,000</td></tr><tr><td>Play to Earn Rewards</td><td align="center">0%</td><td align="center">0</td><td align="center">5% / month</td><td align="center">20 months</td><td align="center">400,000,000</td></tr></tbody></table>


# Vision and Roadmap

EtherForge Game is not just a game but an open creative ecosystem (EtherForge Protocol) that merges blockchain, strategy, and community to deliver a genuine GameFi experience. From its early foundation in 2025 to global expansion in 2026, EtherForge aims to create a sustainable virtual economy where every player can generate value, own digital assets, and showcase their skills.

## Mission

EtherForge seeks to redefine the future of GameFi where play is not just entertainment but becomes a process of creation, accumulation, and self-development within a decentralized world powered by the creativity and collaboration of its players.

## Roadmap of EtherForge Game (Q4 2025 → Q2 2026)

<figure><img src="/files/5M99V1hfvtVZvtxW01jq" alt=""><figcaption></figcaption></figure>

### Phase 1 – Foundation&#x20;

* Complete the core gameplay and in-game economic system
* Develop the on-chain infrastructure and production mechanics
* Establish strategic partnerships and investment channels
* Conduct alpha testing and prepare a playable demo

### Phase 2 – Launch and Expansion

* Prepare for Pre-Launch campaigns
* Officially release the first playable version
* Launch global community expansion initiatives
* Start Season 1 with leaderboard and reward system
* Prepare the Public Sale for **$GENESIS**
* Release the first NFT collection
* Execute a global-scale marketing campaign

### Phase 3 – Growth and Development

* TGE and Listing of **$GENESIS** on DEX and CEX exchanges
* Expand player base across Web3 and Web2 platforms
* Launch Ether Game Club for the core community
* Enable player ownership and profit-sharing mechanisms within Game Club
* Upgrade gameplay and optimize user experience
* Run localization campaigns in target countries

### Phase 4 – Competitive Evolution

* Introduce Kill-Based Team PvP Mode
* Expand the EtherForge Game Universe
* Maintain economic stability and game balance
* Release new versions with advanced PvP features
* Conclude Season 1 and distribute rewards to top-ranked players


# Disclaimer

#### **Access Restrictions**

This whitepaper is not intended for jurisdictions where token or digital asset activities are restricted. Readers are responsible for checking their local regulations before accessing or engaging with EtherForge Protocol and any products under its name.

#### Purpose

This document serves purely informational purposes. It does not constitute investment advice, a financial offer, or any form of legal commitment.

#### Participation Risks

Participation in the EtherForge Game, including ownership or trading of $GENESIS and NFTs, involves risk. Asset values may fluctuate, and EtherForge team bears no responsibility for financial losses or technical failures.

#### Forward-Looking Statements

Certain statements, including roadmap plans, are projections that may change due to market or legal factors.

#### No Legal or Financial Advice

The document does not constitute investment, legal, or tax advice. Readers should conduct their own due diligence.

#### No Binding Agreement

This whitepaper creates no contractual or legal obligations between EtherForge and readers.

#### Legal and Regulatory Risks

Blockchain and GameFi regulations are evolving rapidly. Certain services may be altered or restricted due to future changes in policy.

#### Third-Party Cooperation

EtherForge partners with independent entities in blockchain, gaming, and technology but assumes no responsibility for their services.

#### Technical Risks

Cyberattacks or unforeseen technological failures (including quantum computing risks) may affect the ecosystem. EtherForge continues to enhance security but cannot guarantee zero risk.

#### Updates and Revisions

EtherForge reserves the right to modify this document without prior notice. References to third-party content are for information only.


# Official Links

* Website: [etherforge.io](https://etherforge.io/)
* X (Twitter): [x.com/EtherForge\_io](https://x.com/EtherForge_io)
* Discord: [discord.com/invite/etherforge](https://discord.com/invite/etherforge)


