🔹Hero and Monster Upgrade System

Overview

The Upgrade System in EtherForge allows players to strengthen their Heroes and Monsters by consuming in-game resources and Ether energy.

Each unit has its own independent set of attributes that can be enhanced from Lv 1 → Lv 10, representing its growth and evolution over time.

💡Note: This progression encourages strategic investment empowering players to optimize builds for PvE efficiency and PvP dominance.

Upgradable Attributes

Stats
Description
Effect in Game

HP

Total vitality of the unit

Increases durability and survivability

ATK

Physical damage output

Core offensive stat for melee/ranged attackers

MAG

Magical or elemental damage

Counters tanks and high-defense units

DEF

Physical defense

Reduces incoming physical damage

MRES

Magic resistance

Reduces incoming magic damage

SPD

Action speed

Determines turn order and initiative advantage

Each Hero or Monster tracks individual stat levels (Lv 1–Lv 10).

Players can either specialize in key attributes or balance all for versatile performance enabling customized builds and unique combat styles.

Level Progression by Rarity Tier

Each Rarity Tier defines both growth rate and upgrade cost in $GENESIS, maintaining economic balance between newcomers and advanced players.

🟦 Rare Tier

Level (Stats)
Buff Per Level
Stats Multiplier (X)
Upgrade Cost ($GENESIS)

1

0.07

1.07

99

2

0.07

1.14

106

3

0.08

1.23

113

4

0.09

1.31

121

5

0.09

1.40

129

6

0.10

1.50

139

7

0.11

1.61

148

8

0.11

1.72

159

9

0.12

1.84

170

10

0.13

1.97

182

🟪 Epic Tier

Level (Stats)
Buff Per Level
Stats Multiplier (X)
Upgrade Cost ($GENESIS)

1

0.09

1.19

124

2

0.10

1.28

134

3

0.10

1.39

145

4

0.11

1.50

156

5

0.12

1.62

169

6

0.13

1.75

182

7

0.14

1.89

197

8

0.15

2.04

213

9

0.16

2.20

230

10

0.18

2.37

248

🟧 Legendary Tier

Level (Stats)
Buff Per Level
Stats Multiplier (X)
Upgrade Cost ($GENESIS)

1

0.11

1.31

152

2

0.12

1.43

166

3

0.13

1.55

181

4

0.14

1.69

197

5

0.15

1.85

215

6

0.17

2.01

234

7

0.18

2.19

256

8

0.20

2.39

279

9

0.22

2.61

304

10

0.23

2.84

331

🟥 Mythic Tier

Level (Stats)
Buff Per Level
Stats Multiplier (X)
Upgrade Cost ($GENESIS)

1

0.13

1.43

183

2

0.14

1.57

202

3

0.16

1.73

222

4

0.17

1.90

244

5

0.19

2.09

269

6

0.21

2.30

295

7

0.23

2.53

325

8

0.25

2.79

357

9

0.28

3.07

393

10

0.31

3.37

425

Deflationary Token Mechanism

The upgrade system is a core sink for $GENESIS, directly influencing token scarcity. All $GENESIS used for upgrades are permanently burned (100%), forming a deflationary loop that:

  • 🔥 Stabilizes long-term token value

  • ⚙️ Encourages continuous on-chain activity

  • 🧩 Aligns player progression with token scarcity

This design ensures that the EtherForge economy remains self-sustaining, value-driven, and long-term stable.

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