> For the complete documentation index, see [llms.txt](https://docs.etherforge.io/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.etherforge.io/etherforge-core-gameplay/pvp-battle-system/hero-and-monster-upgrade-system.md).

# Hero and Monster Upgrade System

<figure><img src="/files/SfZlReQzMxe7rDADJxOz" alt=""><figcaption></figcaption></figure>

## 1/ Overview

The upgrade system in EtherForge allows players to enhance the power of their Heroes and Monsters by consuming in-game resources and $ETHER energy.

Each Hero or Monster has a unique stat that can be upgraded from Lv 1 → Lv 10, representing long-term progression and evolution over time.

### Level Progression by Rarity Tier

Each rarity tier determines the growth rate and the $ETHER upgrade cost, helping maintain economic balance between new players and high-investment players.

{% hint style="info" %}
This upgrade progression encourages strategic investment, allowing players to optimize their lineup for both PvE efficiency and PvP dominance.
{% endhint %}

### Cost table for upgrading heroes and monsters

#### 🟦 Rare Tier

<table><thead><tr><th width="180.0809326171875" align="center">Level (Stats)</th><th width="158.4246826171875" align="center">Buff Per Level</th><th width="169.713134765625" align="center">Stats Multiplier (X)</th><th align="center">Upgrade Cost ($ETHER)</th></tr></thead><tbody><tr><td align="center">1</td><td align="center">0.07</td><td align="center">1.07</td><td align="center">120</td></tr><tr><td align="center">2</td><td align="center">0.07</td><td align="center">1.14</td><td align="center">150</td></tr><tr><td align="center">3</td><td align="center">0.08</td><td align="center">1.23</td><td align="center">190</td></tr><tr><td align="center">4</td><td align="center">0.09</td><td align="center">1.31</td><td align="center">240</td></tr><tr><td align="center">5</td><td align="center">0.09</td><td align="center">1.40</td><td align="center">310</td></tr><tr><td align="center">6</td><td align="center">0.10</td><td align="center">1.50</td><td align="center">400</td></tr><tr><td align="center">7</td><td align="center">0.11</td><td align="center">1.61</td><td align="center">520</td></tr><tr><td align="center">8</td><td align="center">0.11</td><td align="center">1.72</td><td align="center">680</td></tr><tr><td align="center">9</td><td align="center">0.12</td><td align="center">1.84</td><td align="center">880</td></tr><tr><td align="center">10</td><td align="center">0.13</td><td align="center">1.97</td><td align="center">1010</td></tr></tbody></table>

#### 🟪 Epic Tier

<table><thead><tr><th width="180.1143798828125" align="center">Level (Stats)</th><th width="158.0838623046875" align="center">Buff Per Level</th><th width="170.438232421875" align="center">Stats Multiplier (X)</th><th align="center">Upgrade Cost ($ETHER)</th></tr></thead><tbody><tr><td align="center">1</td><td align="center">0.09</td><td align="center">1.19</td><td align="center">160</td></tr><tr><td align="center">2</td><td align="center">0.10</td><td align="center">1.28</td><td align="center">200</td></tr><tr><td align="center">3</td><td align="center">0.10</td><td align="center">1.39</td><td align="center">250</td></tr><tr><td align="center">4</td><td align="center">0.11</td><td align="center">1.50</td><td align="center">310</td></tr><tr><td align="center">5</td><td align="center">0.12</td><td align="center">1.62</td><td align="center">400</td></tr><tr><td align="center">6</td><td align="center">0.13</td><td align="center">1.75</td><td align="center">520</td></tr><tr><td align="center">7</td><td align="center">0.14</td><td align="center">1.89</td><td align="center">680</td></tr><tr><td align="center">8</td><td align="center">0.15</td><td align="center">2.04</td><td align="center">880</td></tr><tr><td align="center">9</td><td align="center">0.16</td><td align="center">2.20</td><td align="center">1140</td></tr><tr><td align="center">10</td><td align="center">0.18</td><td align="center">2.37</td><td align="center">1310</td></tr></tbody></table>

#### 🟧 Legendary Tier

<table><thead><tr><th width="180.263427734375" align="center">Level (Stats)</th><th width="170.1328125" align="center">Buff Per Level</th><th width="170.389892578125" align="center">Stats Multiplier (X)</th><th align="center">Upgrade Cost ($ETHER)</th></tr></thead><tbody><tr><td align="center">1</td><td align="center">0.11</td><td align="center">1.31</td><td align="center">200</td></tr><tr><td align="center">2</td><td align="center">0.12</td><td align="center">1.43</td><td align="center">260</td></tr><tr><td align="center">3</td><td align="center">0.13</td><td align="center">1.55</td><td align="center">320</td></tr><tr><td align="center">4</td><td align="center">0.14</td><td align="center">1.69</td><td align="center">410</td></tr><tr><td align="center">5</td><td align="center">0.15</td><td align="center">1.85</td><td align="center">530</td></tr><tr><td align="center">6</td><td align="center">0.17</td><td align="center">2.01</td><td align="center">680</td></tr><tr><td align="center">7</td><td align="center">0.18</td><td align="center">2.19</td><td align="center">880</td></tr><tr><td align="center">8</td><td align="center">0.20</td><td align="center">2.39</td><td align="center">1160</td></tr><tr><td align="center">9</td><td align="center">0.22</td><td align="center">2.61</td><td align="center">1500</td></tr><tr><td align="center">10</td><td align="center">0.23</td><td align="center">2.84</td><td align="center">1720</td></tr></tbody></table>

#### 🟥 Mythic Tier

<table><thead><tr><th width="180.2598876953125" align="center">Level (Stats)</th><th width="169.8167724609375" align="center">Buff Per Level</th><th width="180.4893798828125" align="center">Stats Multiplier (X)</th><th align="center">Upgrade Cost ($ETHER)</th></tr></thead><tbody><tr><td align="center"><strong>1</strong></td><td align="center">0.13</td><td align="center">1.43</td><td align="center">280</td></tr><tr><td align="center"><strong>2</strong></td><td align="center">0.14</td><td align="center">1.57</td><td align="center">350</td></tr><tr><td align="center"><strong>3</strong></td><td align="center">0.16</td><td align="center">1.73</td><td align="center">440</td></tr><tr><td align="center"><strong>4</strong></td><td align="center">0.17</td><td align="center">1.90</td><td align="center">550</td></tr><tr><td align="center"><strong>5</strong></td><td align="center">0.19</td><td align="center">2.09</td><td align="center">720</td></tr><tr><td align="center"><strong>6</strong></td><td align="center">0.21</td><td align="center">2.30</td><td align="center">920</td></tr><tr><td align="center"><strong>7</strong></td><td align="center">0.23</td><td align="center">2.53</td><td align="center">1200</td></tr><tr><td align="center"><strong>8</strong></td><td align="center">0.25</td><td align="center">2.79</td><td align="center">1560</td></tr><tr><td align="center"><strong>9</strong></td><td align="center">0.28</td><td align="center">3.07</td><td align="center">2020</td></tr><tr><td align="center"><strong>10</strong></td><td align="center">0.31</td><td align="center">3.37</td><td align="center">2320</td></tr></tbody></table>

## 2/ Token Deflation Mechanism

The upgrade system serves as a core $GENESIS token sink, helping control supply and increase scarcity. Specifically, 100% of the $ETHER spent by players on upgrades is converted into $GENESIS and permanently burned, forming an effective deflationary loop that:

* Maintains long-term token value stability
* Drives continuous and sustainable on-chain activity
* Aligns player progression with the increasing scarcity of resources

This mechanism ensures the EtherForge economy remains self-sustaining, value-balanced, and durable over the long run.


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